You're stuck in a BioLab and need to eliminate all enemies in your path in order to break out!

Collect coins, power-ups, ammo, and health to continue fighting and buy upgrades at the shop.

This game focuses on Procedural Content Generation (PCG) as one of its core mechanics. We implemented PCG through the algorithm that chooses the order of upcoming room templates, which ensures a mix of enemy and treasure rooms while randomly encountering a shop room towards the middle of the run and a boss room at the end. We also used PCG to generate enemy spawn locations based on different spawn rates.

Submitted to: NYU Game Design 2023 - Week 5: PCG
Assets by Pupkin
Created by: Jthesloth, yawnka, bfianoh

Updated 3 hours ago
Published 6 days ago
StatusReleased
PlatformsHTML5
AuthorsJtheSloth, yawnka, bfianoh
GenreAction
Made withGodot
TagsPixel Art, Roguelike, Top-Down

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